David Sklansky erklärt in seinem Buch The Theory of Poker: "Mathematisch gesehen besteht die optimale Bluff-Strategie darin, so zu bluffen. Mit Bet Sizing Tells einen Poker Bluff erkennen. Oktober David Bass. 0. Using Bet Sizing Tells to Detect a Bluff. Warum so viel? Warum so wenig? Die wichtigsten Tipps & Tricks zum Bluffen beim Poker - Mit diesen Expertentipps wird ein Bluff zum Erfolg. Anleitung für Live und Online Poker.
Zwischen Bluff und Value Bet: Der Semi-BluffDefinition Semibluff. Semi Bluffs Poker Bei einem Semibluff weiß der Spieler, dass er hinten liegt. Doch er hat noch Outs, mit denen er die beste Hand. Wenn es um Pokern geht, wird immer wieder vom Poker Bluff gesprochen. Dabei geht es darum, die Gegenspieler durch verschiedene Tricks in den Glauben zu. Mit Bet Sizing Tells einen Poker Bluff erkennen. Oktober David Bass. 0. Using Bet Sizing Tells to Detect a Bluff. Warum so viel? Warum so wenig?
Bluff Poker Final Thoughts VideoCRAZY poker bluffs ♠️ Best Poker Moments ♠️ PokerStars Im Small Blind mache ich den Call mit. Ein Bluff bei mehr als zwei aktiven Spielern grenzt oft an ein Ding der Unmöglichkeit. Dies werden Sie mit einer hohen Shakes Andfidget ausnutzen und so idealerweise die Gegenspieler aus dem Der Westen S04 vertreiben können. Wenn Sie keine Made Hand, sondern lediglich einen Draw, wie z.
If you decide to bet on the river, then you must know whether you are doing so as a bluff or for value. Generally, if your hand has any equity against the hands your opponent could call you with, then you should not be bluffing.
In other words, if you think your opponent could call with some worse hands, then bluffing on the river is probably a bad play.
This will help you determine the frequency you should bluff. This means that you need to be bluffing one in three times in order to make your opponent indifferent to calling.
If your range consisted of 30 hand combinations of value bets, for instance, you would need 15 hand combinations of bluffs.
As a result, your play is un-exploitable by your opponent. You make money either way. Obviously, this is all to say very little about which hands, exactly, you might want to bluff with at any particular time.
You should plan every hand from preflop onward, thinking carefully about how the hand could develop, making the right adjustments on each street.
Backdoor flush draws, straight draws with K-T or T-9, or even A-T are therefore hands that are reasonable to bet as bluffs on this flop. Hands like ace-high or backdoor flush draws seem reasonable to bet as bluffs, but have less potential to improve than those mentioned in the previous example, and possibly no showdown value by the river.
So, you should proceed carefully, keeping in mind the general rule with which we began bluff more early on, less on later streets.
A particular scenario that many players struggle with is checking the flop and then betting the turn. The goal is to find balance.
To infer which hands to include as bluffs after checking the flop you have to consider all of the value hands you might check back on the flop and then bet the turn with.
Or perhaps you have a hand like pocket tens, and are now value betting on the turn. Every scenario is different. When done properly, bluffing is profitable and part of a well-rounded playing style.
In this example, the opponent will be facing 2-to-1 pot odds for the call. In games with multiple betting rounds, to bluff on one round with an inferior or drawing hand that might improve in a later round is called a semi-bluff.
A player making a semi-bluff can win the pot two different ways: by all opponents folding immediately or by catching a card to improve the player's hand.
In some cases a player may be on a draw but with odds strong enough that they are favored to win the hand. In this case their bet is not classified as a semi-bluff even though their bet may force opponents to fold hands with better current strength.
For example, a player in a stud poker game with four spade-suited cards showing but none among their downcards on the penultimate round might raise, hoping that their opponents believe the player already has a flush.
If their bluff fails and they are called, the player still might be dealt a spade on the final card and win the showdown or they might be dealt another non-spade and try to bluff again, in which case it is a pure bluff on the final round rather than a semi-bluff.
Bluffing may be more effective in some circumstances than others. Bluffs have a higher expectation when the probability of being called decreases.
Several game circumstances may decrease the probability of being called and increase the profitability of the bluff :.
The opponent's current state of mind should be taken into consideration when bluffing. Under certain circumstances external pressures or events can significantly impact an opponent's decision making skills.
If a player bluffs too infrequently, observant opponents will recognize that the player is betting for value and will call with very strong hands or with drawing hands only when they are receiving favorable pot odds.
If a player bluffs too frequently, observant opponents snap off their bluffs by calling or re-raising.
Occasional bluffing disguises not just the hands a player is bluffing with, but also their legitimate hands that opponents may think they may be bluffing with.
David Sklansky , in his book The Theory of Poker , states "Mathematically, the optimal bluffing strategy is to bluff in such a way that the chances against your bluffing are identical to the pot odds your opponent is getting.
Optimal bluffing also requires that the bluffs must be performed in such a manner that opponents cannot tell when a player is bluffing or not.
To prevent bluffs from occurring in a predictable pattern, game theory suggests the use of a randomizing agent to determine whether to bluff.
For example, a player might use the colors of their hidden cards, the second hand on their watch, or some other unpredictable mechanism to determine whether to bluff.
Therefore my optimum strategy was The pot is currently 30 dollars, and Worm is contemplating a dollar bluff on the river.
If Worm does bluff in this situation, they are giving Mike 2-to-1 pot odds to call with their two pair 10's and 2's. Where s is equal to the percentage of the pot that Worm is bluff betting with and x is equal to the percentage of busted draws Worm should be bluffing with to bluff optimally.
Assuming four trials , Worm has the nuts two times, and has a busted draw two times. Under the circumstances of this example: Worm will bet their nut hand two times, for every one time they bluff against Mike's hand assuming Mike's hand would lose to the nuts and beat a bluff.
This means that if Mike called all three bets Mike would win one time, and lose two times, and would break even against 2-to-1 pot odds.
This also means that Worm's odds against bluffing is also 2-to-1 since they will value bet twice, and bluff once. If the second hand of the watch is between 1 and 30 seconds, Worm will check their hand down not bluff.
If the second hand of the watch is between 31 and 60 seconds, Worm will bluff their hand. Worm looks down at their watch, and the second hand is at 45 seconds, so Worm decides to bluff.
Mike folds his two pair saying, "the way you've been betting your hand, I don't think my two pair on the board will hold up against your hand.
This example is meant to illustrate how optimal bluffing frequencies work. In real game situations, this is not usually the case.
The purpose of optimal bluffing frequencies is to make the opponent mathematically indifferent between calling and folding.
Optimal bluffing frequencies are based upon game theory and the Nash equilibrium , and assist the player using these strategies to become unexploitable.
By bluffing in optimal frequencies, you will typically end up breaking even on your bluffs in other words, optimal bluffing frequencies are not meant to generate positive expected value from the bluffs alone.
Rather, optimal bluffing frequencies allow you to gain more value from your value bets, because your opponent is indifferent between calling or folding when you bet regardless of whether it's a value bet or a bluff bet.
Although bluffing is most often considered a poker term, similar tactics are useful in other games as well. In these situations, a player makes a play that should not be profitable unless an opponent misjudges it as being made from a position capable of justifying it.
Since a successful bluff requires deceiving one's opponent, it occurs only in games in which the players conceal information from each other.
In games like chess and backgammon, both players can see the same board and so should simply make the best legal move available. Examples include:. Evan Hurwitz and Tshilidzi Marwala developed a software agent that bluffed while playing a poker-like game.
The agent was able to learn to predict its opponents' reactions based on its own cards and the actions of others.