Four Kings Trinkspiel
4: 4 Schlücke dürfen an die Mitspieler verteilt werden. 5: Der „Handheber-König“, derjenige der die 5 zieht ist so lang Handheber König bis der nächste die 5 zieht. 4 = Fragensteller: Der Spieler, der die 4 zieht, ist nun der Fragensteller. Ihm dürfen nun während des gesamten Spiels keine Fragen beantwortet werden. Der dritte Spieler der einen König umdreht, darf ein Mischgetränk seiner Wahl in das Glas in der Mitte geben (mindestens.
Kings Cup – Ein beliebtes TrinkspielEine 4: Quizmaster. Wenn ein Spieler die 4 zieht wird er Quizmaster. Dies bedeutet niemand darf diesem Spieler mehr eine Frage beantworten. Kings Trinkspiel – Regeln und Spielanleitung. Da es sich bei Kings um ein Partyspiel handelt, bei. 4 Kings ist ein Trinkspiel, bei dem reihum von einem Kartenstapel gezogen und entsprechend der gezogenen Karte eine Aktion ausgeführt werden muss.
Im Online Tipico Wetten Heute um Echtgeld spielen. - Kings Cup RegelnDer letzte, der das Glas voll macht, wird König.
Der letzte der diese Geste nachahmt hat verloren und muss trinken. Eine Karte mit der Zahl 10 nennt man den Questionman.
Der Questionman stellt irgendwann im Spiel unauffällig Fragen, wer auf diese Fragen antwortet, muss einen trinken.
Durchschaut ein Spieler ihn und antwortet nicht, muss der Questionman selber trinken. Disclaimer We do not support misuse of alcohol, including excessive consumption, binge drinking, or drinking and driving.
Please drink responsibly! Your submission was successful - we'll get back to you as soon as possible! Kings Tracklist. Jede aufgestellte Regel muss beachtet werden.
Das wird sehr lustig, wenn man Kings lange spielt und viele lustige Regeln enstehen, die man fast nicht alle beachten kann xD. Es wird reihum gezogen, die Karten haben jeweils eine Bedeutung:.
König: Bei dem ersten, zweiten und dritten König passiert ncihts nur der, der den vierten König zieht der muss 4 pinchen trinken Ass: Bei Ass muss jeder ein pinchen trinken.
There are hundreds of variations for each card, but there are also a few other rules that you can make that will spice up the game.
Most of the rules are made to get people drinking more frequently: Ring of Fire: The game is played as normal. Fan the cards out so all of them overlap.
Any player who breaks the circle has to finish their current drink. Color Kings: For all the numbered cards not Jacks, Queens, or Kings , someone drinks for the number of seconds on the card.
Method 2 of Know that you can adapt, bend, and adjust the rules however you want. A lot of the fun of King's cup comes from the "house rules" that have grown around it.
Every game is different, and comparing games or playing with new people often leads to new and exciting rule changes. The following steps give variations on each card, but you can mix and match them however you want.
Change the Ace rules. Aces are generally big rules, and often require the most drinking. If a player draws an ace, they must pick another player and race them to the end of their cup.
Both players must finish their entire drink. Ace slap your face. If a player draws an ace, everyone at the table has to slap their face.
Last one to do so takes a drink. Change the 2 rules. Two is almost always "you," meaning you point someone out and they must take a drink.
But there are some variations. If a player draws a 2, everyone at the table has to switch seats with someone else. Last one seated drinks.
Change the 3 rules so that it reverses the game direction. In nearly every variation, 3 is me.
But you can also use it as a "direction shifter. Change the 4 rules. Four is sometimes used for "women must drink," thanks to a rhyme with a certain nightly profession.
If a player draws a 4, they have permission to use a permanent marker to draw a dinosaur on the face of another player.
Change the 5 rules. There are a lot of variations on 5, including: 5 is for jive. As soon as someone pulls a 5, everyone must start dancing.
The last person to bust a move drinks. If a player draws a 5, everyone must dive under the table.
Last one to do so must take a drink. Change the 6 rules. Six is often used to mean, "guys must drink," thanks to a rhyming similarity between "six" and some common male slang.
If a player draws a 6, they become thumb master. Every time they put their thumb on the table, all the other players must do so too.
The last one drinks. This can happen at any point in the game until someone else draws a 6. Change the 7 rules.
Seven is another card with a lot of variety, depending on who you're playing with. Some people make it "thumb master," or "never have I ever," depending on the other rules.
If a player draws a 7, they become snake-eyes and anytime they successfully make eye contact with another player, that player must drink. This is a group rule.
Moving clockwise, the each player counts up, so the first player says "1," the second says "2. The next player must name what each player before him named plus a new item 2nd player, "hot dogs, beer.
This continues until someone messes up and then they have to drink. The first person to mess up drinks. If the player finishes their drink before being told to then the person who picked the card must drink until told to stop.
If they won't, they drink generally more than once. Again, if you repeat what's already been said or take too long, you drink. For example, I being the drawer , would say 'the category is NBA teams'.
I would give the example of the Bulls, the next person might say the Celtics, and so on. Anyone who repeats a word or cannot rhyme has to drink.
The last person to do it drinks. Professional contacts are often off-limits for this, however.
Typically, ex-partners or potential partners are targeted. The person who draws the card makes a factual statement beginning with the words "Never have I ever.
For example "Ive kissed a boy" and everyone who has kissed a boy has to drink. J Category The person who drew the card names a category, e.
Each person in the circle then has to name another thing from the category. If they cannot, or repeat something that was said by an earlier player, then they drink.
J "Innuendo" The person who draws the Jack picks a category and starting with that person working around the group everyone comes up with a sexual innuendo involving that subject or category.
For example a category could be golfing, and an acceptable innuendo to follow would be "I have a 7 wood if you know what I mean.
The first perosn that is unable to come up with a good innuendo drinks. J "Jack-off" Much like "Hand Jive," but play continues counterclockwise instead of through pointing from player to player.
J Piss-card Only the person who has drawn the most recent jack may use the bathroom. All other players must hope to draw a jack or for the game to end or beg the current jack owner to take them with him or her.
J Ass-on-the-wall Everyone must put their naked ass on an object decided upon prior to the start of the game.
The object is commonly the wall, but it can very well be the neighbours' front door, the railing of a boat, or your friends car. Whoever is last must drink and add some of his or her drink to the punishment jar.